Methodology

How the Fighting Calculator Works

The CanUFight algorithm begins from a neutral 50% baseline, representing the global median adult’s likelihood of winning a fair, one-on-one, unarmed fight. Each user input modifies that baseline through weighted multipliers informed by real-world data and combat principles.


1. Sex

Sex selection applies a small multiplier to your base score:

Male: x 1.1

Female: x 0.9

Scientific data consistently shows measurable physiological differences between males and females that impact combat performance, primarily in strength, power, and endurance.

Males possess 50-60% greater upper and lower body strength due to lean mass vs fat mass disparities, even when matched for height and weight. Female athletes have 5-10% more body fat than similarly trained males and 85% the lean body mass.

Males exhibit larger proportions of Type II (fast-twitch) muscle fibers and greater tendon stiffness, both linked to superior explosiveness and force transmission.

Average VO₂max and hemoglobin levels are 10-20% higher in males, enhancing recovery and sustained output during exertion.

These combined advantages translate to a modest but consistent edge in physical exchanges, even when other attributes are equal. To represent this gap, the multipliers that were chosen correspond to roughly a 55-45 performance advantage for males under otherwise identical conditions. This is large enough to reflect biological reality, but not so large that it overshadows training and athleticism.

Sources considered:

https://pubmed.ncbi.nlm.nih.gov/39501696/
https://pmc.ncbi.nlm.nih.gov/articles/PMC7930971/
https://pubmed.ncbi.nlm.nih.gov/37424380/
https://pubmed.ncbi.nlm.nih.gov/40657230/
https://epublications.marquette.edu/cgi/viewcontent.cgi?article=1223&context=exsci_fac


2. Age

Human physical performance changes predictably over the lifespan due to growth, hormonal development, and age-related muscular decline. The multiplier system reflects these well documented physiological trends, using distinct phases calibrated from exercise-science research.

Childhood (0-12 years):

Children have limited muscle mass, neuromuscular coordination, and power output. This age range begins near zero fighting capability, and slowly rises to about 40% of adult capacity by age 12.

Adolescence (13-17 years):

Puberty triggers large increases in testosterone, muscle cross-sectional area, and anaerobic power. Strength and sprint performance increases rapidly through this age range, approaching adult values by 17-18 years. The model therefore ramps linearly from 40% to full adult strength during this period.

Prime Adulthood (18-35 years):

Peak muscle mass, reaction speed, and aerobic capacity occur in adulthood. This range is treated as the neutral bseline with a multiplier of x 1.

Post-Prime Decline (36+ years):

Skeletal muscle and pwoer output gradually declines due to sarcopenia and reduced fast-twitch fiber area. Longitudinal studies estimate a ~1-2% loss of muscle strength per year after the mid-30's. To capture this, the model applies an exponential decay of roughly 1.5% per year beyond age 35.

Sources considered:

https://www.health.harvard.edu/exercise-and-fitness/age-and-muscle-loss
https://pmc.ncbi.nlm.nih.gov/articles/PMC2804956/?
https://ourworldindata.org/grapher/population-by-five-year-age-group


3. Height

Height indirecty affects fighting performance through reach advantage, which is highly correlated with height (wingspan ≈ height in most adults). While height alone does not determine outcomes, a longer reach allows a fighter to strike or control distance more effictively.

An analysis by Bruins Sports Analytics of over 6,000 UFC fights from 1993 to 2021 found that fighters with a reach advantage won more often on average. Full results:

1+ inch reach advantage = 52.28% win rate (+2.28 from base)
2+ inch reach advantage = 53.79% win rate (+1.51 from previous)
3+ inch reach advantage = 54.88% win rate (+1.09 from previous)
4+ inch reach advantage = 55.27% win rate (+0.39 from previous)
5+ inch reach advantage = 56.13% win rate (+0.86 from previous)
6+ inch reach advantage = 58.82% win rate (+2.69 from previous)
7+ inch reach advantage = 62.39% win rate (+3.57 from previous)

The average increase in win rate across inches 1 through 7 = +1.68%

To model this, height is converted to a smooth multiplier centered on the global average of 65 inches (5'5"). Each inch above average increases the multiplier by 1.68%, tapering off after 7 inches. Each inch below average decreases it symmetrically. The result produces a realistic ±15% range overall, reflecting the modest but measurable advantage of reach.

Sources considered:

https://www.kaggle.com/datasets/rajeevw/ufcdata
https://www.bruinsportsanalytics.com/post/mma_reach
https://ourworldindata.org/human-height


4. Weight


5. Athleticism


6. Martial Arts Training


7. Combined Model

Disclaimer: This tool is for entertainment purposes only. Results are broad estimations that tend to favor trained martial artists and larger or more athletic individuals. They should not be interpreted as predictions of real outcomes or used as encouragement to engage in violence. This tool does not collect any data.